Before we can even speak we play, it is an “ancient biological structure that existed before our consciousness or ability to speak. For example the natural tussling of kittens just happens…Like digestion, play in its most basic form proceeds without a complex Intellectual framework (Brown 2010: 15)1. Not only does play seem to be hard wired, it also seems to be essential for our well being and mental stability.
Brown “interviewed 26 convicted Texas murderers for a small pilot study, he discovered that most of the killers, including Whitman, shared two things in common: they were from abusive families, and they never played as kids. Brown did not know which factor was more important. But in the 42 years since, he has interviewed some 6,000 people about their childhoods, and his data suggest that a lack of opportunities for unstructured, imaginative play can keep children from growing into happy, well-adjusted adults. ” (Wenner 2009: 1, Scientific America)2.
Play in children has been studied extensively but in adults most play related research has focused around games. But some see play in adults being very different to play in children. “Child’s play occupies a more narrow range of behaviours than the play of adults. Play is just one component of the complex social existence of the working adult and one that is rarely analysed..Adults may play less often than children, yet adults have knowledge, abilities and freedom of action which enables them to play in times and paces which are not available to children. ‘ (Stevens 2007: 27)3.
It is this knowledge and understanding that made The Anistalation Project4 I was involved with work so well. It is true that children would enjoy the experience but the skills and knowledge of adults enabled them to benefit from it on another level. People often refer to growing up and even growing out of playing but in a way adults take play to another level and grow up to play in more sophisticated ways than children. In Aninstalation Project adults brought an understanding of the grammar and vernacular of animation to the experience. Young children may have a seance of this but do not necessary have the skills to put this into practice.
In a previous blog posting, Fundamentals of Play5, I attempted to define play. I have since looked at Browns work and in some way agree with him that “Defining play seems to me like explaining a joke – it takes the fun out of it” (Brown 2010: 16). This said he was once forced to come up with a Definition of play when talking to engineers and came up wit the following properties:
- Apparently purposesless (done for its own sake)
- Voluntary
- Inherent attraction
- Freedom from time
- Diminished consciousness from self
- Improvisational potential
- Continuation desire
By apparently purposesless Brown means they do not have a apparent survival value (i.e. food, shelter) and therefore by some considered pointless. This seems why it is normally considered to be voluntary and for me this links nicely to its inherent attraction, it must be something that seems to have merit for its own sake. Freedom from time seems an important element due to its seemingly purposeless nature and for games relates to the idea of being ‘in the game’, lost in time and space. By Improvisational Potential Brown talks about “not being locked into a rigid way of doing things, we are open to serendipity, to chance” (Brown 2010: 18) . I find property of Continuation desire useful in that play is generally voluntary and something we wish to continue doing, stopping it ‘spoils our fun’ but needs clarifying. It is not necessarily boundless, we do not necessarily want to engage in it indefinitely and a ludic activity we only want to engage in for a few minutes are still valid.
Browns properties of play seems to compliment Roger Callious framework for lidic engagement. Brown looking at properties of play and Callious looking at different types of play. We can look at The Animation Machine using Brown properties.
- Apparently purposesless – Looking at it in this context Brown seems to be implying there is no point in fun but in terms of it not having a purpose connected with survival the Animation Machine passes this ‘test’
- Voluntary – people were asked to come, we did not even bribe them with mice pies, they came of there own free will. When they arrived all but one participated.
- Freedom from time – Most people who came spent several houses and many got absorbed by creating the animation. After people had created several animations due to the time based nature of the process the three minutes it took to make the animation did not seem a problem. Often the first time they did it it they commented on how long it took.
- Diminished consciousness from self – As the movements needed to create the animations involve people holding strange postures engaging in the activity can make people feel self conscious. Generally this did not seem to cause a problem and for those it did the group activities helped them overcome this.
- Improvisational attraction – The Animation Machine was designed around the principle of Improvision and there is certainly a level of chance.
- Continuation desire – the amount of time people who stayed indicates this and some were engaged for the majority of the time. On person seemed unwilling to stop and his said, will leave in 5 minutes on several occasions to his partner (not a problem as she seemed to be enjoying spectating).
For me the project has been a great success and I think it has potential in the future for the following applications:
To be used in schools to teach animation. Animation generally takes a long time to produce and the project creates an animation every four minutes. Hopefully this would get kids exited.
- In museums and exhibitions to teach animation and make people think about time. As The Animation Machine is automatic it can be left untended.
- In amusement parks and other public spaces. It provides a fun activity that is cost effective and can be engaged with by multiple people. One application in amusement parks would be to have it pointed at the queues to give people something to do while waiting.
- Clubs, Bars and Pubs. I think it would work well in a Club situation where DJs are playing. Dance is all about movement and this would be another way for people to use movement in there social life.
References
- Brown, Stuart 2010 Play, How It Shpes the Brain, Opens the Imagination, and Invigorates the Soul, Lindon, Penguin
- Melinda Wenner 2009 The Serious Need for PLay, Scientific America, February, http://www.scientificamerican.com/article.cfm?id=the-serious-need-for-play consulted 9/1/2011
- Quentin, Stevens 2007 The Ludic City, Oxon, Routledge
- Aninstalation. Presenting the Animation Machine, 2010, http://digitalmediaplay.wordpress.com/2011/12/07/aninstalation-presenting-the-animation-machine/, consulted on 9/1/2011
- Ben Edwards, 2011, Fundamentals of play blog posting, http://digitalmediaplay.wordpress.com/2011/10/03/fundamentals-of-play/ consulted 9/1/2011








